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Final fantasy xvi png
Final fantasy xvi png












But, as I settled into the systems, I found the blend of action and tactical abilities rewarding. It’s all a bit overwhelming at first, and the arcade-like UI that constantly spits out damage numbers is an ugly contrast against the world’s otherwise handsome art. Magical abilities frequently coat the screen with vibrant particle effects. That’s not to say all the fantasy has been drawn out of Final Fantasy, though. Clive strikes with fury, impaling and even stomping on enemies that have fallen to the ground. Much of the demo saw me storming through a castle while cutting down a whole garrison of swordsmen in the grittiest combat of Final Fantasy’s 36-year history. That’s not to say the game’s strengths are only in these gigantic boss fights, though.

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There’s something inherently exciting about fights this large, and Final Fantasy 16 seems to be fully committed to going as big as it possibly can. After dealing enough damage to stun her, I could fire a magical grappling hook into her jaw and yank her head down to the ground, opening her face up for a chain of hugely damaging attacks. One such Eikon is Garuda a 20-metre tall bird-like creature, summoned by Benedikta, that wields the power of wind.Īs I dodged and weaved around Garuda’s legs and wings, deflecting blows that would kill a normal man, the battle called to mind scenes from kaiju movies and anime like Attack on Titan.

final fantasy xvi png final fantasy xvi png

In most previous games in the series, these deity-like creatures were effectively elaborate magic attacks, but in Final Fantasy 16 they are vital components of the plot and act as major boss battles across protagonist Clive’s journey. Key to this war are Eikons, colossal monsters that – if you’re a Final Fantasy fan – you may know better as ‘summons’. Final Fantasy 16 sees a number of kingdoms caught up in a war over magical crystals.














Final fantasy xvi png